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Paladins is a delightful addition to Switch’s library

Though it may have received the most attention, Fortnite was not the only popular free-to-play game to release on the Switch during E3. Quietly announced in a video posted prior to the Nintendo Direct was Paladins, an Overwatch-style online team battle title developed by Hi-Rez Studios. Touting impressive graphics at a buttery smooth 60 FPS, this eventual free-to-play title should satisfy those looking for team combat on the go but unfortunately still has some kinks to work out.

It's easy to look at Paladins and call it a poor man's Overwatch, but it brings enough MOBA ideas into its hero shooter world that it does feel unique and interesting in its own right.Yet, it's all a little soulless. Your characters are little more than pawns with guns fighting it out, and the game wears its influences quite proudly on its sleeves, from the art style right down to the menu music. Paladins is a game without its own identity - you can tell it wouldn't exist had Overwatch not been released. And if you don't have enough time to play Paladins: Champions of the Realm and earn Crystals, provides Cheap Paladins Crystals for you.

Paladins has certainly impressed in the couple of weeks it’s been available to play on Switch, but it still needs a little work to become truly great. For one thing, matchmaking can be a real pain. All ten players need to manually opt into a match, and if even one player doesn’t, or fails to select a character in time, it’s straight back to the lobby to wait once more for a new match to begin. I’ve found myself waiting quite a while between matches sometimes as a result, which can be irritating. Player movement also just might be a bit too slow no matter which Champion is selected. I’d also argue that as cool looking as most of the Champions are, there is a somewhat generic quality to a lot of them, and some of the move sets for the Champions are too impractical to be genuinely useful (or fun) in battle. I wouldn’t have objected to some basic tutorials for some of the systems, either, especially deck building. These are small gripes, but do hinder the experience enough to be worth noting.